When it finally launched, the game was riddled with bugs and clearly unfinished. The PlayStation 3 and Xbox One versions ran so horribly that PlayStation removed the game from its online store and offered refunds.
“Cyberpunk ” is estimated to cost $330 million to make. The game was so hyped that it sold eight million copies just on pre-orders and a total of 13.7 million copies in December. That alone was enough to recoup its development costs.
But that’s not the whole story. CDPR refuses to explain how many copies of the game sold in Q1 2021, claiming, “We usually communicate unit sales when we reach certain milestones – round numbers that we can announce” during an earnings call.
On that same call, the company revealed its net profit for the first quarter of 2021 fell 64.7 percent to 32.5 million zlotys (about $8.8 million), far below the 80 million zlotys ($21.75 million) expected.
On the call, one analyst estimated the number of “Cyberpunk” sales at 800,000 for the entire quarter. CDPR said that wasn’t correct, but didn’t offer an alternative number. Assuming 800,000 is in the ballpark, “Cyberpunk” sales fell by 94 percent within its three-month launch window.
By March 2021, CDPR’s market value dropped by 50 percent from December 2020.
Saying that’s very bad is an understatement.